| Though massively multiplayer online
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| | excellent printed reference manual that
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| role-playing games have been around for
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| | goes into specific detail about most of
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| years, it has taken this long for the
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| | the various aspects of play. It's also
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| genre's breakthrough hit to finally
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| | important to point out that World of
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| emerge. Here is the online role-playing
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| | Warcraft runs fast and smooth. You can go
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| game you should play, no matter who you
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| | from your desktop to being in-game in
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| are. This is because World of Warcraft
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| | just seconds, and it's virtually just one
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| brings out all the best aspects of this
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| | great, big, seamless world. Loading times
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| style of gaming, if not many of the best
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| | are as rare as they are brief. They only
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| aspects of gaming in general. It also
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| | crop up when traveling across the game's
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| features many of the specific
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| | enormous continents or entering some
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| characteristics that have made Blizzard
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| | specific higher-level zones that are
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| Entertainment's previous games so
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| | instanced for each player group, which
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| entertaining, memorable, long-lasting,
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| | guarantees you a fresh challenge.
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| and successful. Of course, the company's
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| | So World of Warcraft is painless to get
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| past track record did not guarantee that
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| | into--with the possible exception of you
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| World of Warcraft could have turned out
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| | needing a credit card or prepaid game
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| this well. Such high quality simply
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| | card to create an account, as well as
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| cannot be expected, nor should it be
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| | initially deciding on which sort of
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| missed.
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| | character to play, since so many of the
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| In World of Warcraft, you create your
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| | options seem like they could be
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| alter ego by choosing from a variety of
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| | interesting. And it turns out they are.
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| colorful races and powerful classes, and
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| | So why not try them all? The game lets
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| then you begin exploring, questing, and
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| | you create multiple characters on the
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| battling in Azeroth, the fantasy setting
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| | dozens of different available "realms,"
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| featured in Blizzard's Warcraft real-time
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| | each of which is a unique instance of the
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| strategy games. Fans of those games
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| | gameworld that is capable of hosting
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| (especially Warcraft III and its
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| | thousands of simultaneous players. Some
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| expansion pack) will spot tons of
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| | of the realms cater to role-playing fans
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| references here, and they will be
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| | that prefer to play in character the
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| impressed at how faithfully World of
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| | whole time, while other realms are
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| Warcraft translates so many of Warcraft's
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| | custom-tailored for player-versus-player
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| little details and even some of the finer
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| | action. Regardless, World of Warcraft's
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| points of its gameplay into such a
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| | realms are nicely (if not densely)
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| seemingly different style of game.
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| | populated already, and the unfortunate
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| Meanwhile, fans of other online
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| | issues with login and lag that plagued
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| role-playing games will be impressed at
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| | the game when it first launched were
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| the sheer breadth and volume of content
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| | mostly taken care of in a matter of days.
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| on display in World of Warcraft, whose
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| | The game just has a solid feel to it
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| setting seamlessly connects a bunch of
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| | that's uncharacteristic of the genre, and
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| wildly different-looking types of places
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| | for an online RPG, World of Warcraft is
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| and somehow makes them appear as if they
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| | surprisingly responsive. Actually, no
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| all belong as parts of a whole.
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| | qualifications are necessary: World of
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| World of Warcraft is superficially
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| | Warcraft boasts the tight control and
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| similar to numerous other games that came
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| | polished presentation that's desirable in
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| before it, and it clearly draws
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| | any kind of game.
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| inspiration from some of them. The
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| | The imaginative world of Azeroth is
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| fundamentals are all here, such as
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| | already teeming with players.
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| fighting dangerous creatures (optionally
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| | After countless hours spent playing, the
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| including other players), exploring the
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| | great first impression doesn't wear off.
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| countryside either alone or in the
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| | This style of gaming is notorious for
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| company of other players, undertaking
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| | being a time sink and for effectively
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| various quests, gaining experience levels
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| | forcing players to engage in repetitive,
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| and new abilities, and acquiring powerful
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| | monotonous gameplay for hours on end in
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| items. However, directly comparing World
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| | order to make progress. But in contrast,
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| of Warcraft with any of its predecessors
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| | World of Warcraft will keep throwing
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| would be almost like pitting a
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| | variety at you, and the combat system at
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| professional sports club against a school
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| | the heart of it features fast, visceral,
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| team. With all due respect to the other
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| | action-packed battles that are fun and
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| online role-playing games out there,
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| | intense, whether you're fighting alone or
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| World of Warcraft is in a league of its
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| | in a group. Furthermore, World of
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| own. The game clearly benefits from not
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| | Warcraft finally achieves that
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| being the first of its kind, as the
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| | long-sought-after goal of many massively
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| design issues that plagued previous
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| | multiplayer games, which is to make the
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| online role-playing games are handled
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| | player feel rewarded regardless of how
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| extremely well in World of Warcraft. In
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| | much time he or she invests in a single
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| addition, the game's own subtle
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| | sitting.
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| innovations turn out to have a dramatic
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| | This is due to several key reasons. For
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| impact on the flow of the action from
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| | one, World of Warcraft has a nice, brisk
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| minute to minute, hour to hour, day to
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| | pace to it, and the fast-loading,
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| day, and beyond. So the particulars of
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| | seamless world obviously has a lot to do
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| the game's design--along with its
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| | with this. But, in addition, recovery
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| incredibly vast, beautiful, majestic
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| | times between battles are minimal, as
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| world--translate into a one-of-a-kind
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| | even those characters without healing
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| experience that seems fresh and original
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| | spells can still easily recover from
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| in its own right.
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| | their wounds by using bandages, eating a
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| Fortunately, the game is very
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| | quick meal, or just from natural healing.
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| approachable. World of Warcraft is a
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| | The battles themselves are quick, too,
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| complex game whose complexity is
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| | and they scale nicely so that
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| carefully disguised by a simple, highly
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| | higher-level encounters don't just seem
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| legible, uncluttered interface and an
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| | to drag on. Yet the pacing of the combat
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| impressive 3D graphics engine, which
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| | seems to strike a perfect balance,
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| delivers high performance on a wide range
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| | because it's not so hectic that those
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| of systems while not skimping on pure
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| | unaccustomed to fast-paced action games
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| flash. The game's interface is so slick
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| | will feel overwhelmed. You can also look
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| and easy to learn and understand, and the
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| | forward to facing some fairly intelligent
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| gameplay itself is so quickly intuitive,
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| | foes that will do such things as flee
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| that there isn't even a tutorial to wade
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| | when injured, tag-team with their
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| through; there are just some helpful,
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| | comrades, and use some dastardly special
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| optional pop-up tool tips, as well as an
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| | abilities against you.
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