| Many young kids and teenagers have developed | | | | fall into two categories: turn-based games and |
| deep passions for those hugely popular computer | | | | real-time strategy games. Hammurabi was a |
| games that offer non-stop action and adventure, | | | | turn-based strategy game where competing |
| fantasy and magic, and the chance to assume | | | | players take turns making a move and with |
| different personalities and travel to diverse | | | | breaks in between. In real time strategy games, |
| imaginary worlds. On the other hand, adults have | | | | all players were in motion at the same time. |
| developed their own fascination with computer | | | | Throughout the seventies and eighties, turn-based |
| games as well, mostly involving the so-called | | | | games were the dominant strategy game, |
| strategy games.Unlike action and adventure | | | | particularly war games and its hybrids.In 1987, the |
| games that usually require fast reflexes and a | | | | sophisticated action sequences and |
| quick trigger finger, strategy games call for a cool | | | | character-oriented narrative that were introduced |
| hand and good analytical or decision-making skills. | | | | in Defender of the Crown (Cinemaware) brought |
| The best strategy game players know how to | | | | the genre to an entirely new level. It spawned a |
| maximize their time and manage their resources | | | | slew of similar games, including the hugely popular |
| as well as how to apply these resources and | | | | Pirates (Microprose) in 1988. With the introduction |
| when to attack.Perhaps the first great strategy | | | | of Populous (Bullfrog) in 1989, the genre took |
| game was Hammurabi (or Kingdom) which made | | | | another step further. Populous was the first game |
| a big splash in the 1970s. The objective was to | | | | that allowed continuous play since it did not pause |
| seize the throne of a feudal lord and plan out | | | | between turns. It also allowed players to virtually |
| economic and agricultural strategies for the | | | | take on the role of gods, wielding total power and |
| continued survival of his kingdom. Success was | | | | control over warring nations.Today's most popular |
| measured in terms of positive growth in | | | | strategy games still follow the Populous mold but |
| population and food supply as well as in | | | | are vastly improved in terms of graphics, sound |
| vanquishing all security threats against your | | | | effects and characterizations. |
| kingdom..These days, strategy games generally | | | | |