| Many young kids and teenagers have
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| | turn-based games and real-time strategy
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| developed deep passions for those hugely
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| | games. Hammurabi was a turn-based
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| popular computer games that offer
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| | strategy game where competing players
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| non-stop action and adventure, fantasy
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| | take turns making a move and with breaks
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| and magic, and the chance to assume
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| | in between. In real time strategy games,
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| different personalities and travel to
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| | all players were in motion at the same
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| diverse imaginary worlds. On the other
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| | time. Throughout the seventies and
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| hand, adults have developed their own
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| | eighties, turn-based games were the
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| fascination with computer games as well,
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| | dominant strategy game, particularly war
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| mostly involving the so-called strategy
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| | games and its hybrids.In 1987, the
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| games.Unlike action and adventure games
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| | sophisticated action sequences and
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| that usually require fast reflexes and a
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| | character-oriented narrative that were
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| quick trigger finger, strategy games call
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| | introduced in Defender of the Crown
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| for a cool hand and good analytical or
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| | (Cinemaware) brought the genre to an
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| decision-making skills. The best strategy
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| | entirely new level. It spawned a slew of
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| game players know how to maximize their
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| | similar games, including the hugely
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| time and manage their resources as well
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| | popular Pirates (Microprose) in 1988.
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| as how to apply these resources and when
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| | With the introduction of Populous
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| to attack.Perhaps the first great
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| | (Bullfrog) in 1989, the genre took
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| strategy game was Hammurabi (or Kingdom)
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| | another step further. Populous was the
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| which made a big splash in the 1970s. The
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| | first game that allowed continuous play
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| objective was to seize the throne of a
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| | since it did not pause between turns. It
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| feudal lord and plan out economic and
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| | also allowed players to virtually take on
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| agricultural strategies for the continued
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| | the role of gods, wielding total power
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| survival of his kingdom. Success was
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| | and control over warring nations.Today's
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| measured in terms of positive growth in
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| | most popular strategy games still follow
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| population and food supply as well as in
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| | the Populous mold but are vastly improved
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| vanquishing all security threats against
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| | in terms of graphics, sound effects and
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| your kingdom..These days, strategy games
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| | characterizations.
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| generally fall into two categories:
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