Computer Game Review - Vitamini

Vitamini is a $2 independent puzzle game witharea is a very successful strategy for these early
some interesting physics and three ratherlevels, which shows just how simple and boring
different gameplay modes. These modes arethey are. The difficulty ramps up quickly, as time
called "Cubes," "Chains," and "Shapes," and all threepressure decreases your "energy" gauge on the
are slight changes on the basic colored-blockright side of the screen, which ends the game
puzzle games of the past. However, the controlswhen it runs out.
are more original, as blocks aren't constrained toThe other game modes are less original, and don't
the grid laid out behind them, but are ratheruse the physics engine's strengths. "Cubes" simply
allowed to float and rotate freely with a reallyrequires that you touch a certain number of
surprisingly enjoyable physics system. Theblocks together to get them cleared, losing the
controls are pitch perfect, and it's sort of fun tofun strings mechanic. "Shapes" uses the mouse
smash blocks around the screen.and lets you take your time to switch blocks with
Unfortunately, none of the three puzzle gameone another so that each "shape" of several
designs inside really utilize the fun from theblocks is one color only. Both of these suffer
physics. "Chains" comes the closest, asfrom the same problem with "Chains" in that they
same-colored blocks become attached by shortpresent no challenge at all for too many levels.
strings when they come in contact. Depending onThe game design and balancing is a little rough in
the level, a certain length of chain must bethat regard, but the presentation is surprisingly
reached before those blocks are cleared. Becausetight. While not up to the professional benchmark
the blocks fall down the screen already attachedof the PSP's Lumines, it comes closer than you
to blocks of different colors, these strings restrictmight expect a $2 game to come. There is only
movement in a fun way on later levels, forcingone piece of music used in the title, but it's a fairly
you to really play around with blocks like a gamesatisfying and relaxing melody that is tuned to
of "Twister" to get all the blocks you want towork well with the sound effects in the game.
attach. It takes some patience to get to this funThe GUI has some good animations and looks
game, though, as the easier levels of the gamewell-designed, but again, there is only one graphic
don't really require much thought, and can reduceidea, rather than one that changes on different
the player to boredom very quickly. Simply holdinglevels like Lumines does.
down the spacebar to release new blocks into the