| For years now the first person shooter scene has | | | | turnover of the products that the development |
| been dominated solely by the titans of the genre. | | | | teams of all games have been restricted. Because |
| Counter strike source even today still holds | | | | of course you can never blame the |
| significant standing, however with titles seemingly | | | | programmers, the designers or any other part of |
| approaching what can only from a logical | | | | the team, they are just doing there job, to |
| standpoint be the end of their franchise potential I | | | | refuse to meet a deadline or to refuse a idea |
| find myself considering the next wave of first | | | | would have them fired presumably. |
| person shooters which are surely about to | | | | With that in mind it is easy to see how the |
| emerge. | | | | creativity of the development teams will now be |
| We have titles like team fortress 2 sending a | | | | restricted in order to meet deadlines and turnover |
| much needed breath of life into the otherwise | | | | quotas. This is not at all a concern to most |
| stagnant genre, but if you care to look at the | | | | gamers as they like their franchises they have, |
| other major active first person shooter titles it is | | | | and that of course is not the issue being |
| for me at least concerning that they seem to all | | | | addressed, the point at the end of the day is that |
| be either sequels or mimicry. | | | | yes, we have more gamers coming online every |
| Call of Duty 4 has recently been released and | | | | day, we have gamers developing their skills every |
| boasts a incredible amount of potential, however | | | | day, so why are their not more quality major |
| it is that , call of duty 4, and yes although it is | | | | first person shooters becoming available? |
| based around modern combat, one could argue it | | | | I suppose that would be a question that only the |
| is more of the same with a skin change, just the | | | | development teams could answer, but if you take |
| same as the claim that Battlefield 2142 was | | | | into account basic business sense then it is easy |
| exactly that compared to Battlefield 2. And the | | | | to see the answer. The development teams are |
| claim could not be more true, however that is not | | | | funded by their revenue gained from previous |
| to say that the quality of these continuations in | | | | releases, sponsors, and at times publishing |
| the franchise are not entertaining and unique, but | | | | companies themselves, those companies want to |
| it brings you to the question. | | | | make back there money that they have put into |
| Are they interested in developing new and | | | | developing the game, and to do so they are |
| exciting games? or are they interested in the | | | | adhered to follow trends that they created in |
| yearly turnover of the games franchise? | | | | order to be able to obtain the funding to develop |
| When you start to notice that the publishing | | | | a game in the first place. |
| corporations over the years have been | | | | This in the big picture will lead to lack of creativity |
| increasingly slanted towards sales rather than | | | | in the genre, as developers will be forced via the |
| quality it is a concerning prospect to the future of | | | | business aspect of the industry to continue to |
| the first person shooter genre and gaming abroad. | | | | pump out sequels or clones of previous first |
| Thats not to say that interesting titles are not | | | | person shooters. Sure we are bound to see a |
| about to emerge, we have a crisis about to land | | | | few new revolutionary titles thrown into the mix |
| on the Internet any day now, however i look at | | | | but given the amount of gamers there are these |
| the effort that they have put in to the game, the | | | | days, and given the expanding growth of the |
| exceptional graphics and the hype for the game | | | | internet daily, when you sit back and look at the |
| itself and I think by noticing this trend it is highly | | | | titles we have, compared to the amount of |
| possible we will see a crysis 2 within 24 months | | | | gamers or in the developers eyes "customers" |
| of release. | | | | the equation does not add up correctly. Is |
| I often wonder, if because of the publishing | | | | something rotten in the state of Denmark? |
| corporations now expressing major interest in | | | | |