| When we refer to online games we are
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| | games. 5. Online skill games: An online
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| normally referring to video type games
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| | skill based game is a web game played in
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| that we play on a computer via the
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| | tournament format or one to one. Each
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| internet. Some video games are played
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| | player pays a cash entry fee to play with
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| over the internet using mobile phones and
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| | a cash or merchandise prize going to the
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| video consoles, but generally speaking
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| | winner or winners. The outcome of each
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| online games means computer games that
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| | competition is based on the player's
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| need an internet connection to be played.
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| | ability and performance not luck. How Do
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| Simple text-based multiplayer games were
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| | Online Game Companies Make Money All
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| the first of these types of games as
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| | games today, are playable online. How do
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| internet connections were slow and
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| | we make money? This is the question that
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| expensive when these games were first
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| | companies making the online games have to
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| introduced in the 1980s. Gradually these
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| | ask themselves. The majority of companies
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| games became popular in the 1990s, with
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| | make single-player games that are played
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| today's online games featuring virtual
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| | at home and in this the player has to
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| communities, realistic graphics and
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| | beat the artificial intelligence of the
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| multiplayer games where people can even
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| | enemy. Today these games normally include
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| play one to one or in knock out
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| | an online multiplayer version which can
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| tournaments for cash prizes. We all know
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| | be played against or with other Internet
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| that the internet is the fastest growing
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| | players. By selling their game DVD/CDs is
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| market place in the history of the world
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| | how these companies earn their profit
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| but did you know that there is an online
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| | e.g. Warcraft 3 and Counter Strike.
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| games sector that is growing 4 times
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| | Advertising and promotions is how browser
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| faster than the internet overall! Yes!
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| | game companies make their money. MMORPG
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| and it's the "Online Skill Games" market.
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| | companies generally charge their players
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| There are many styles of Online Games
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| | a monthly fee and continue to add content
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| Some of the different types of online
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| | by programming new scenarios etc in their
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| games that exist: 1. Real time strategy
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| | games e.g. Everquest 2 and World of
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| games: This type of game is all about
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| | Warcraft. Some don't, but survive because
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| strategy where, for your army to fight
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| | their DVD/CD sales are high e.g. Guild
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| successfully against the other internet
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| | Wars. What is the future of online games?
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| players you need to develop a game plan
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| | Soon there will be a new entry into the
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| by building lots of resources 2. First
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| | online skill games market. According to
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| person shooter: Here the players compete
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| | their Free Online Games Market Report
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| with each other one to one. In most
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| | they will be the first company with their
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| first-person type games, the online game
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| | new online skill games platform, to
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| allows the death match or arena style of
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| | launch a business that encapsulates three
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| play. In this style of game play the view
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| | of the newest phenomena on the internet
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| you see is the one seen from your
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| | today. Online Games Entertainment, Social
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| character's eyes. 3. Massively
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| | Networking using web 2.0 and a new way of
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| Multiplayer Online Role Playing Games
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| | marketing which has been described as
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| (MMORPG): In this type of game each
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| | Social Marketing 2.0. One of the core
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| person has to keep trying to reach the
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| | differences with this new platform over
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| next highest level until he has reached
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| | the conventional models is that we the
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| the top one written for that game and
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| | players can if we want share in the
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| these online games can have,
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| | profits while we play our games. With the
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| simultaneously, thousands of players from
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| | market today (2007) worth approximately
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| every part of the globe, playing in a
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| | $5.2 billion USD and predicted to rise in
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| giant virtual world interacting against
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| | the next 3 years to over $13 billion USD
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| or with each other. Gamers can keep
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| | that's $412 per second and with social
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| playing these types of games for months
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| | networking sites already reaching 45% of
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| or even years! 4. Browser type games:
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| | web users and the 4 major Instant
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| These are pastime games that are quick,
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| | Messengers having more than 400 million
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| simple and small that are played in your
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| | users between them this potentially could
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| browser. The popular Java and Shockwave
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| | be a whole lot of money.
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| technologies are used to develop these
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| |
|