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Elder Scrolls IV review

This is a rare and remarkable(Star Trek: The Next Generation, X-Men),
achievement--a huge, open-ended,recognizes you from a portentous dream
complex, detailed role-playing gameand entrusts you with the search for his
that's fun to play and a pleasure toillegitimate heir. But first, you'll
behold. Oblivion not only deliversneed to escape from the Imperial City's
everything that earned the Elder Scrollssewers. As you make your way through
series the devoted loyalty of a hugethis basic dungeon crawl, you happen
following of fans, but alsoupon ill-fated adventurers, their stuff,
significantly improves on the weaknessesand some ornery goblins, so you
of its 2002 predecessor, Morrowind.immediately get to play around with
Morrowind earned recognition for beingclose combat, ranged attacks, magic,
one of the best role-playing games insneaking, lock picking, equipment
years, but the immersive andrepairing, and more. How you survive is
long-lasting experience it providedup to you--it's just as viable to kill
wasn't for everyone. Oblivion isyour enemies with destructive magic,
hands-down better, so much so that evenweapons, or bare hands as it is to sneak
those who'd normally have no interest inor run right past them. And even though
a role-playing game should find it hardthe sewer setting might sound
to resist getting swept up in this big,unimaginative, the quality of the game's
beautiful, meticulously crafted world.visuals, the exceptionally good
The Elder Scrolls series is known foratmospheric sound effects, and the
its sheer size and depth. These arerealistic physics all serve to quickly
games that you could lose yourself in,draw you in.
spending hours exploring a fantasyNot only is there a huge amount of great
world, traveling for miles, or justcontent in the game, but you can also
looking for minutiae, such as rareexperience it in all kinds of different
plants or hidden treasure. Oblivionways depending on the type of character
lives up to this pedigree, putting youyou create.
into a massive, cohesive, highlyToward the end of this sequence, the
immersive world. You get to create yourgame does a clever job of recommending a
own character--the possibilities forcharacter class to you based on how
customization seem limitless--and thenyou've been playing. For example, if
explore the world as you will. There's ayou've gone toe to toe with every goblin
compelling main quest for you to follow,you've seen, hacking them up with an
which takes about 40 hours to finish theaxe, you might make a good barbarian.
first time through, but the majority ofBut the game's numerous premade
the game's content is peripheral to thatcharacter classes aren't nearly as
main quest. You can root out evil ininteresting as the ability to create
hidden dungeons, join and climb theyour own custom class. The choices are
ranks in a number of different guilds,numerous but clearly presented, and
visit all the different towns and try towhile you could go out of your way to
solve everybody's problems, compete in acreate a fairly useless character, your
long series of gladiatorial battles tointuition will easily guide you through
the death, break into someone's home andwhat's a complex process. You choose an
rob them in their sleep, get caught andunderlying specialization--combat,
face the consequences, contract amagic, or stealth--then you choose a
disease that leads to vampirism and thencouple of primary attributes, seven
try to find a cure, buy a house, steal amajor skills, and even a birth sign.
horse, invest in your favorite shop,Basically, you're choosing your
and, if you can believe it, there's muchcharacter's talents. Every character can
more.use every skill; it's just a question of
So the breadth of content is ashow well. Ultimately, this
remarkable as ever, but the mostcharacter-creation process is much like
important thing is this: The many typesMorrowind's, and it shares the same
of gameplay in Oblivion areingenious design: You get stronger in
well-designed and deeply satisfying,this game by practicing and improving
even when taken on their own. That's theyour primary skills, not by killing
main difference between this game andstuff and earning generic experience
Morrowind. This may be a role-playingpoints.
game, but you could play it like a pureWhat's overwhelming about Oblivion is
action game, or like a stealth game, orhow good it is and how much there is to
like an adventure game, and it'd stillit. Literally almost everything that's
be at least as good as, if not betterever been done well before in past
than, games that are specialized inrole-playing games is in here--done at
these regards.least as well, if not better. From the
Oblivion does a great job of quicklyquality of the story and character
introducing you to all these differentinteraction to the pure thrill of the
aspects of play, successfully engagingcombat to all the pleasure to be found
you rather than overwhelming you. Youin the game's little details--the
see the world through your character'slock-picking minigame, the alchemy
eyes, but a behind-the-back perspectivesystem, the way arrows stay stuck in
is also available. Initially you justtheir victims, the ability to eventually
pick a name, race, and gender for yourcreate your own spells, the informative
character, and the game opens with youfull-color manual, all the different
stuck in a dungeon cell, being tauntedbooks you can stop to read in the
by a fellow inmate. Somehow, though, yougame--these things combine to make
get swept up in a desperate escapeOblivion one of the single best,
attempt by the emperor and his loyallongest-lasting gaming experiences to be
retinue of protectors. The emperor,had in a long time. It's just too bad
voiced unmistakably by Patrick Stewartthere's no multiplayer.



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