Elder Scrolls IV review

This is a rare and remarkable achievement--aprotectors. The emperor, voiced unmistakably by
huge, open-ended, complex, detailed role-playingPatrick Stewart (Star Trek: The Next Generation,
game that's fun to play and a pleasure to behold.X-Men), recognizes you from a portentous dream
Oblivion not only delivers everything that earnedand entrusts you with the search for his
the Elder Scrolls series the devoted loyalty of aillegitimate heir. But first, you'll need to escape
huge following of fans, but also significantlyfrom the Imperial City's sewers. As you make
improves on the weaknesses of its 2002your way through this basic dungeon crawl, you
predecessor, Morrowind. Morrowind earnedhappen upon ill-fated adventurers, their stuff, and
recognition for being one of the best role-playingsome ornery goblins, so you immediately get to
games in years, but the immersive andplay around with close combat, ranged attacks,
long-lasting experience it provided wasn't formagic, sneaking, lock picking, equipment repairing,
everyone. Oblivion is hands-down better, so muchand more. How you survive is up to you--it's just
so that even those who'd normally have noas viable to kill your enemies with destructive
interest in a role-playing game should find it hardmagic, weapons, or bare hands as it is to sneak
to resist getting swept up in this big, beautiful,or run right past them. And even though the
meticulously crafted world.sewer setting might sound unimaginative, the
The Elder Scrolls series is known for its sheer sizequality of the game's visuals, the exceptionally
and depth. These are games that you could losegood atmospheric sound effects, and the realistic
yourself in, spending hours exploring a fantasyphysics all serve to quickly draw you in.
world, traveling for miles, or just looking forNot only is there a huge amount of great content
minutiae, such as rare plants or hidden treasure.in the game, but you can also experience it in all
Oblivion lives up to this pedigree, putting you intokinds of different ways depending on the type of
a massive, cohesive, highly immersive world. Youcharacter you create.
get to create your own character--the possibilitiesToward the end of this sequence, the game does
for customization seem limitless--and then explorea clever job of recommending a character class
the world as you will. There's a compelling mainto you based on how you've been playing. For
quest for you to follow, which takes about 40example, if you've gone toe to toe with every
hours to finish the first time through, but thegoblin you've seen, hacking them up with an axe,
majority of the game's content is peripheral toyou might make a good barbarian. But the game's
that main quest. You can root out evil in hiddennumerous premade character classes aren't nearly
dungeons, join and climb the ranks in a number ofas interesting as the ability to create your own
different guilds, visit all the different towns andcustom class. The choices are numerous but
try to solve everybody's problems, compete in aclearly presented, and while you could go out of
long series of gladiatorial battles to the death,your way to create a fairly useless character,
break into someone's home and rob them in theiryour intuition will easily guide you through what's a
sleep, get caught and face the consequences,complex process. You choose an underlying
contract a disease that leads to vampirism andspecialization--combat, magic, or stealth--then you
then try to find a cure, buy a house, steal achoose a couple of primary attributes, seven
horse, invest in your favorite shop, and, if youmajor skills, and even a birth sign. Basically, you're
can believe it, there's much more.choosing your character's talents. Every character
So the breadth of content is as remarkable ascan use every skill; it's just a question of how well.
ever, but the most important thing is this: TheUltimately, this character-creation process is much
many types of gameplay in Oblivion arelike Morrowind's, and it shares the same ingenious
well-designed and deeply satisfying, even whendesign: You get stronger in this game by
taken on their own. That's the main differencepracticing and improving your primary skills, not by
between this game and Morrowind. This may be akilling stuff and earning generic experience points.
role-playing game, but you could play it like a pureWhat's overwhelming about Oblivion is how good
action game, or like a stealth game, or like anit is and how much there is to it. Literally almost
adventure game, and it'd still be at least as goodeverything that's ever been done well before in
as, if not better than, games that are specializedpast role-playing games is in here--done at least
in these regards.as well, if not better. From the quality of the
Oblivion does a great job of quickly introducingstory and character interaction to the pure thrill of
you to all these different aspects of play,the combat to all the pleasure to be found in the
successfully engaging you rather thangame's little details--the lock-picking minigame, the
overwhelming you. You see the world throughalchemy system, the way arrows stay stuck in
your character's eyes, but a behind-the-backtheir victims, the ability to eventually create your
perspective is also available. Initially you just pick aown spells, the informative full-color manual, all the
name, race, and gender for your character, anddifferent books you can stop to read in the
the game opens with you stuck in a dungeon cell,game--these things combine to make Oblivion one
being taunted by a fellow inmate. Somehow,of the single best, longest-lasting gaming
though, you get swept up in a desperate escapeexperiences to be had in a long time. It's just too
attempt by the emperor and his loyal retinue ofbad there's no multiplayer.