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F.E.A.R. review

When you get down to it, the gun is the heartpowerful, like weapons should. You have the
and soul of a first-person shooter. Even thestandard fare of guns to play around with,
genre's name alludes to this fact. Yet whileincluding a pistol, submachine gun, assault
shooters have been around for more than arifle, shotgun, and rocket launcher. There's
decade, very few of them have actuallyalso a scoped, burst-firing rifle that's a
captured the visceral experience of firing adead ringer for the Master Chief's battle
gun. It's an intense and violent act, not torifle in Halo 2; an incredibly nasty particle
mention loud. Enter F.E.A.R., the highlyweapon that sears the flesh off of opponents;
anticipated action game from Vivendiand a few other special toys. All of these
Universal Games and developer Monolith.weapons, even the pistols, pack an incredibly
F.E.A.R. is a shooter that captures thesatisfying punch and are capable of putting
sensation of being in wild and desperatedown opponents quickly (you can even
firefights like no other game before it, anddual-wield the pistols, for that extra John
it's an incredible, kinetic, almostWoo-style gunfight action). This goes against
exhausting experience from start to finish.the genre's convention, since most shooters
More than that, though, is the fact that it'susually scale weapons on a curve, with the
also one of the most atmospheric and creepysmaller and lighter ones being next to
games ever made, as well as one of the mostuseless later on in the game. That's not the
intense  shooters that you'll play this year.case in F.E.A.R., and virtually every gun you
use  can  tear  up  the  place.
F.E.A.R. is easily one of the creepiest and
most atmospheric shooters ever made. You'llCombat simply looks and feels spectacular,
also  battle  some amazingly smart opponents.because the environment looks like it's
flying  apart  due  to  all  the  bullets.
The challenge in describing F.E.A.R. is
trying to avoid any spoilers, because this isYou can't run around like a pack rat carrying
definitely a game that you want to experienceevery weapon, though, because F.E.A.R. limits
unspoiled. What we can tell you is that youyou to only three weapons at a time. This is
play as the newest member of the Firsta familiar gameplay mechanic, but it's a good
Encounter Assault Recon, the military'sone, as you have to weigh the pros and cons
top-secret task force assigned to deal withof each weapon. Obviously, you'd like to have
paranormal situations. And the mission ina close-range weapon, a decent long-range
F.E.A.R. certainly counts as above and beyondweapon, and a heavy weapon for those special
the regular call of duty. As explained in theencounters, but it's tempting when the game
opening cinematic (which is also game's onlyoffers you a rocket launcher or a repeating
third-person cutscene), a military commandercannon that you weren't expecting. At that
named Paxton Fettel goes insane and takespoint, something has to be sacrificed. In
command of a secret army of cloned soldiersaddition to guns, you also have grenades in
that are telepathically linked to him. Fettelyour arsenal. And unlike most shooters, in
and the battalion of elite soldiers then gowhich you have to equip grenades separately
on the rampage in a nondescript Americanprior to using them, the grenades in F.E.A.R.
city. They appear to be searching forcan be readily thrown at the press of a
something, though their objective is abutton. This eliminates the need to fumble
mystery. It's up to you and the rest of thearound with your inventory, and it opens up
F.E.A.R. team, along with units of Deltayour tactical playbook, as you can toss a
Force, to find out what it is they're lookinggrenade without a moment's hesitation and
for  and  stop  them.force  the  enemy  to  react.
F.E.A.R. works because it elevatesF.E.A.R. is quite easily one of the most
first-person shooter combat to cinematicintense and atmospheric games that you'll
levels. And while we've certainly seen gamesplay, and it's a spectacular blend of horror
with movie-quality combat before, you'veand action. You can't help but get the
never seen anything quite like this. Playingfeeling that this is a game that's the
F.E.A.R. is like battling through a John Woospiritual successor to the original
movie like Face/Off, because when firefightsHalf-Life, because it's so obviously inspired
happen in this game, they're downrightby that classic game. Indeed, some of the
glorious to behold. Bullets tear chunks outlocations and enemies are highly reminiscent
of concrete and wood; blinding clouds of dustof those in Half-Life. This is a game that
and debris fill the air; bodies are tornwill thrill you one moment and scare you the
apart or slump on the ground; and the deathlynext. F.E.A.R. features some of the greatest
silence of the aftermath contrasts so sharplygunplay available in a first-person shooter,
with the sheer chaos that erupted onlyand it elevates the art of firing a gun to
moments before. Gunfights in F.E.A.R. justwhole new levels. This alone makes it an
feel  right.incredibly intense game that must be
experienced. The fact that it's also one of
Part of the reason for that is because thethe creepiest games ever made is just icing
weapons that you have in the game feelon the cake.



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