Violent Video Games: Do They Lead to Aggressive Behavior or Not?

Video games for children, teens and young adultsof the most popular and also most violent and
bring in $10 billion a year in the United States.controversial of the games, a player is rewarded
Certainly some of the games offer harmlessif he has sex with a prostitute and then murders
entertainment and maybe even some educationalher (the most recent of the series, Grand Theft
value. But the games that seem to be the mostAuto: San Andreas, was the best-selling title in
eagerly anticipated, the games that major retailer2004). Whether or not these games contribute to
Zany Brainy says "the industry is focusing on,"violent "real-life" behavior among their primary
and the games that fly off the shelves as soonusers (pre-teen and teen boys) has spurred
as they're released are those rated "M" formajor controversy. And, as with most hot-button
mature and "AO" for adults only. To garner an "M"issues, there are strong proponents and
rating, the content is intended for people aged 17opponents on either side. Yes, Video Games
and older, and may contain sexual themes andCause Violence Much attention was brought to
intense violence or language. An "AO"-rated gamevideo game violence after it was realized that the
is suitable only for adults 18 and over, and maytwo teenagers behind the Columbine High School
include graphic depictions of sex and/or violence.shootings played (and even created their own
The popularity of the games is astounding.levels of) DOOM, one of the first "first-person
According to a 2004 report by the National Youthshooter" video games (attesting to its popularity,
Violence Prevention Resource Center, a 2001a movie version of DOOM was just released on
review found that 49 percent of the 70October 21). The most recent study on the topic,
top-selling video games contained serious violence.to be published in the January 2006 edition of
Out of all games, 41 percent required violence forMedia Psychology, found that playing violent video
the protagonists to achieve their goals. And in 17games does indeed cause violent thought patterns
percent of the games, violence was the primaryin the brain. A team of international researchers
focus of the game itself. The violence is oftenobserved 13 males, aged 18 to 26, for the study.
brutal and degrading to women. In the gameIt was found that, after playing a mature-rated
"Duke Nukem," for instance, a player can enter agame, 11 out of the 13 participants showed
room with naked women saying "Kill me," whilesignificant effects from the games.
tied to posts. In the Grand Theft Auto series, one