| In part 2 of this series we took a look
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| | supporting one another. To avoid turning
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| at Creative Expression and Escapism, two
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| | to diatribe on not forgetting your real
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| significant motivators of the common
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| | loved ones we'll stop following that
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| gamer. The week before that, we covered
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| | chain of thought. The important thing is
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| Challenge and Competition. This week we
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| | that some game players are purely
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| have a look at Socialization and try to
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| | Socially Motivated. Such individuals
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| tie it all together.Social interaction is
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| | thrive online, where other players can be
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| a subject on which we gamers take a fair
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| | met and interacted with. For these
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| bit of static from our non-gaming peers.
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| | people, the heavier the social component
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| Sometimes this is because they mistake
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| | of the game, the better. Interestingly,
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| differing priorities for introversion.
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| | many games with a high degree of social
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| Wanting to talk about the relative merits
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| | complexity also have a large amount of
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| of the Western Plaguelands against
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| | the mathematical complexity that may
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| Winterspring as a post 55 grinding
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| | drive away socially motivated gamers. In
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| location isn't really any different from
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| | pure form, this type of gamer is seeking
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| wanting to talk about the strength of the
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| | an experience that blurs the line between
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| Bill's secondary, its just that one of
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| | games and chat environment.Challenge.
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| them is relevant to a somewhat narrow
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| | Competition. Creation. Escape.
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| audience (give it time.) Sometimes,
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| | Socialization. Five different motivators,
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| however, the criticism is merited. We
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| | all of which combine to make up the
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| tend to be somewhat socially awkward
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| | motivation of a particular gamer. We
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| folk, in part because the hobbies in
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| | could add more, certainly, but these will
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| which we invest a sizeable amount of our
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| | do for now. So where do we go with this?
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| time have rigid rules governing most
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| | I'm having to physically restrain myself
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| interactions, making them poor training
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| | from drawing a pentagonal map and
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| for the free wheeling reality of human
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| | plotting individual gamers on the five
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| discourse. For some gamers, the Social
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| | motivational axes. While it would look
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| Interaction found in the gaming
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| | neat and might be an interesting topic
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| experience is a primary motivator.Social
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| | for an esoteric role-playing text, it
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| activity in gaming occurs on many levels.
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| | wouldn't get us anywhere.A more useful
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| At a very low level, gaming can be a
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| | tack, perhaps, is to think about what
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| reinforcer for existing social groups.
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| | motivates us individually. Knowing
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| Think of a group of friends getting
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| | yourself and what drives you can help you
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| together to play a board game or some
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| | figure out what sort of games you should
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| Half Life. The social activity found in
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| | be playing and, more importantly, which
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| modern online games can be much broader
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| | will never give you anything but
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| in scope. MMORPGs, to which discussion of
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| | frustration. Understanding the
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| the current state of gaming always seems
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| | motivations of others can give us insight
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| to gravitate, are essentially groups of
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| | that will better help us relate. Many
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| people that already share some primary
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| | arguments over what to do in online games
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| common link. The friendships formed
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| | arise because the different party members
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| through online cooperation and friendly
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| | are motivated differently. A Creative and
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| competition can be one of the biggest
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| | a Challenger aren't likely to crave the
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| draws of such games. Anyone who has ever
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| | same activities from a night of dungeon
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| stayed up later than they should because
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| | delving. Nor are an Escapist and a
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| their guild needed them or because
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| | Competitive going to even speak the same
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| someone asked them to has experienced
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| | way about a game. For one, a game may be
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| this. These online relationships are no
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| | a world waiting for his immersion. For
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| less real, no less significant than their
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| | the other, a game is a matrix of numbers
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| offline analogues. They are, however,
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| | waiting to be solved and conquered. We
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| different.The interaction that takes
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| | all have a little of each in us and if we
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| place within a game is structured and
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| | can understand what drives us we can both
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| often, online gamers see only part of one
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| | better interact with one another and
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| another. It is difficult for a group
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| | increase the joy we find in gaming.Steve
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| formed around a particular activity to
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| | is a member of the GrandMatrix team. They
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| bond as deeply as a group of friends that
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| | provide a broad range of pc games,
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| exists solely for the purpose of
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| | puzzles, articles and reviews.
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