| The United States Of America citizen feels that | | | | more interesting and its cartoon such as |
| games is a part of their life while developed | | | | POKEMON became more popular. The fast |
| countries such as the United Kingdom and Japan | | | | development in wireless technology such as |
| would feels that Games is high prospects to gain | | | | I-mode became games one of entertaintment |
| profit either in domestic level or internationally. | | | | very popular. Individual is free in playing game |
| Games is very influence in human life at this time. | | | | although through Telephone hand-sets which is 3 |
| Games means in reference to computer, Console | | | | inches in size.You might want to know how many |
| video such as playstation, PDA and also Telephone | | | | Video games Viewer in Japan? According to |
| Hand-sets.ISDA ( Interactive Digital Software | | | | CESA analysis ( Computer Entertaintment Supplies |
| Associations ) has made analysis about two years | | | | Associations ) in 2002 found out Video games |
| ago and found that games became life tradition of | | | | viewer were about 23.6 millions or 25.6% |
| the United States people be it individual or other | | | | Japanese people would very much in Video |
| places such as home, hotel, in the aircraft, when | | | | Games.For computer technology there is good |
| playing internet, by EXPO also known as E3 | | | | competition between audio equipment producer |
| collecting big producer to develop games all over | | | | such as speaker and card-sound became |
| the world. Many producer and games developer is | | | | computer games. It quality is very high through |
| centered in United States a part from Japan. | | | | competing with graphic card producer became a |
| using PDA and Telephone Hand-sets. The United | | | | good factor for computer games.Because game |
| States people always follow-up the games | | | | is became part of life tradition in most other |
| development, for example through EXPO games | | | | countries it is very profitable to the nation. For |
| such as Electronic EntertainmentThere are many | | | | example and through analysis and research |
| factor found by IDSA from their analysis as | | | | markets company found that the marketing |
| follows:a) About 10 to 11 hours per-family playing | | | | games eletronic in year 2000 were up to 60.1% |
| games.b) Games always ONLINE with Internet in | | | | comparing year 1996 with only 27% the market |
| the United statesc) Respondents claimed that | | | | value totaling 2 billion Pounds Sterling durations |
| games is very good and satisfactorily | | | | from year 2001 to 2005 which shows good |
| entertaintment rather than watching television and | | | | prospect and use demand in game industry.The |
| cinema.d) PC is more useful to play games while it | | | | demand is too high from people around the world |
| applies email falls to number two.e) Genre games | | | | making very good competing among Console |
| is more acceptable either Console or PC games is | | | | games producers. Competition by console |
| more actions and sports.Japan or popularity | | | | producer found to be high quality of its products |
| known as Nation of the raising sun producing | | | | from three games producers in the world like |
| number of games equipments. Like Sony is a | | | | Sony, SEGA and Nintendo. Microsoft also produce |
| great name in entertaintment especially in games. | | | | its console known as XBOX which is acceptable in |
| Likewise the character in the games became | | | | the world market. |