| Many young kids and teenagers have developed | | | | games generally fall into two categories: |
| deep passions for those hugely popular | | | | turn-based games and real-time strategy |
| computer games that offer non-stop action and | | | | games. Hammurabi was a turn-based strategy |
| adventure, fantasy and magic, and the chance | | | | game where competing players take turns |
| to assume different personalities and travel | | | | making a move and with breaks in between. In |
| to diverse imaginary worlds. On the other | | | | real time strategy games, all players were in |
| hand, adults have developed their own | | | | motion at the same time. Throughout the |
| fascination with computer games as well, | | | | seventies and eighties, turn-based games were |
| mostly involving the so-called strategy | | | | the dominant strategy game, particularly war |
| games.Unlike action and adventure games that | | | | games and its hybrids.In 1987, the |
| usually require fast reflexes and a quick | | | | sophisticated action sequences and |
| trigger finger, strategy games call for a | | | | character-oriented narrative that were |
| cool hand and good analytical or | | | | introduced in Defender of the Crown |
| decision-making skills. The best strategy | | | | (Cinemaware) brought the genre to an entirely |
| game players know how to maximize their time | | | | new level. It spawned a slew of similar |
| and manage their resources as well as how to | | | | games, including the hugely popular Pirates |
| apply these resources and when to | | | | (Microprose) in 1988. With the introduction |
| attack.Perhaps the first great strategy game | | | | of Populous (Bullfrog) in 1989, the genre |
| was Hammurabi (or Kingdom) which made a big | | | | took another step further. Populous was the |
| splash in the 1970s. The objective was to | | | | first game that allowed continuous play since |
| seize the throne of a feudal lord and plan | | | | it did not pause between turns. It also |
| out economic and agricultural strategies for | | | | allowed players to virtually take on the role |
| the continued survival of his kingdom. | | | | of gods, wielding total power and control |
| Success was measured in terms of positive | | | | over warring nations.Today's most popular |
| growth in population and food supply as well | | | | strategy games still follow the Populous mold |
| as in vanquishing all security threats | | | | but are vastly improved in terms of graphics, |
| against your kingdom..These days, strategy | | | | sound effects and characterizations. |