| tinuing advances in graphics technology, platform | | | | software. If you have not yet tried out the |
| gaming infrastructure, processor technology and | | | | following, find a demo and find out for yourself. |
| innovations in design will see more aggressive | | | | 1) Backyard Baseball 2005 |
| developments in computer games this 2006. | | | | 2) Battlefield 2 |
| Gaming has traveled a long way today from the | | | | 3) Civilization IV |
| baby steps of the video games about thirty | | | | 4) Dance Dance Revolution ULTRAMIX3 |
| years ago. The square and jagged edged figures | | | | 5) FEAR |
| that used to dominate and entertain gamers on | | | | 6) Fifa 06 |
| the screen is now more video-movie like if not life | | | | 7) Food Fight! |
| like that people today finds computer games | | | | 8) Grand Theft Auto |
| more challenging and exciting. | | | | 9) Harry Potter and the Goblet of Fire |
| The constant improvements made in computer | | | | 10) Legend of Zelda: The Minish Cap |
| technology exceeded expectations in the sales of | | | | 11) Mario Kant DS |
| computer games soft ware and has turned it into | | | | 12) Need for Speed |
| one big business in a very short span of time. | | | | 13) Ninja Gaiden Black |
| The biggest impact on these games coming form | | | | 14) Peter Jackson's King Kong |
| the role playing games and the first person | | | | 15) Resident Evil 4 |
| shooters. | | | | 16) Sid Meier's Pirates! |
| The development of broadband had contributed | | | | 17) Sly 3: Honor Amongst Thieves |
| very substantially to online gaming that in | | | | 18) The Chronicles of Narnia: The Lion, The Witch, |
| countries like South Korea, online gaming | | | | and The Wardrobe |
| (Starcraft Gozu) has gathered a lot of followers | | | | 19) The Incredibles: Rise of the Underminer |
| dubbing the game fondly as its national sport. | | | | 20) We Love Katamari |
| Online gaming has gained a popularity never seen | | | | Console Gaming |
| before (or possible before), that international | | | | The technology race in the computer games |
| tournament are waged and battled online. Always | | | | category will be heavily participated by Microsoft |
| trying to outwit and outplay the competition, | | | | with their Xbox 360 - powered by a multi core |
| world wide, online gaming has become very | | | | processing unit, Sony's Playstation 3 by a cell |
| challenging and intense. | | | | processor technology, and Revolution by Nintendo |
| Where computer game designs used to be a | | | | will allow player interaction through a wireless |
| simpler affair, today teams of artists, musicians, | | | | motion sensing controller. |
| producers and gaming industries are working | | | | The popularity of the computer and video games |
| together to make the best and offer their best | | | | has been a big business that it has surpassed the |
| to the public that has patronized the games very | | | | revenues of the film industry excluding the films |
| well. The industry however has not, in marketing | | | | ancillary revenues. However additional business for |
| parlance, reached the peak. In my opinion, it is | | | | the computer games also comes in the form of |
| nowhere near it. The constant innovations that | | | | trading cards, T-shirt prints of popular characters |
| are shaping the computer games industry is so | | | | in video games and game titles and television |
| vast varied exciting and rewarding, enough | | | | shows that features reviews and gaming |
| material to motivate the designers and gamers to | | | | competitions. Judging from continuing |
| move on, that who knows what surprises are in | | | | developments and innovations in the game |
| store for the gaming public in the future. | | | | designs and computer technology, the year 2006 |
| What make computer games very popular are | | | | will even be more exciting. |
| the regular releases of good computer game | | | | |