| With the early craze of PC adventure games | | | | things. On the surface, this would appear to make |
| back in the 80s, you just couldn't get enough of | | | | this a game you could play over and over without |
| them. Every month, game players would wait for | | | | ever getting tired of it. |
| the next release. What adventure would they be | | | | But the actual game play itself didn't quite work |
| up against next? And what could be better than | | | | that way. Dungeon Hack was simply a random |
| to be able to create your own adventure? That | | | | dungeon creator. Even though each one was |
| was the premise of the original Dungeon Hack by | | | | "technically" different, the truth of the matter |
| the makers of Dungeons & Dragons. | | | | was, each one was the same. The only difference |
| Unfortunately the game didn't deliver on its | | | | in the game, from one play to another, was that |
| promises. | | | | the maze was laid out differently and you |
| Dungeon Hack could have been a great idea if the | | | | encountered different monsters in different areas |
| makers of it had put the time into it that was | | | | and found different treasures. But the game play |
| necessary. But as with so many products that we | | | | itself felt the same each time. It wasn't like |
| see everyday, this was obviously a rush job and | | | | playing a different game. It was simply a |
| it showed. | | | | continuation of the game you played the last time |
| The premise of Dungeon Hack was simple. | | | | you fired it up. Add to that the fact that the |
| Instead of the game engine giving you a set | | | | graphics were horrible, even by 1980s standards |
| game to play where you journey through some | | | | and this game was almost unplayable. |
| dungeon looking for treasures and fighting | | | | In the years since the original Dungeon Hack was |
| monsters, with this game you could design your | | | | released, other customizable games have come |
| own adventure and your own dungeon so that | | | | out. Whether or not they were able to achieve |
| each game was different. What could be more | | | | what Dungeon Hack could not is a matter of |
| exciting than that? | | | | opinion. Certainly Dungeon Hack had its appeal. For |
| Except the game was anything but exciting. The | | | | those who didn't need more than just a random |
| number of problems with the game far | | | | dungeon each time they played, it served its |
| outweighed the number of things that were good | | | | purpose. But for those who wanted a different |
| about it. Let's start off with the good parts as | | | | story, in which case this game had none, then |
| that won't take very long. | | | | you were really out of luck. Dungeon Hack had no |
| The only good part about this game was that | | | | story, no cohesive structure and no real interest |
| you could indeed "technically" make an infinite | | | | to a die hard game player. |
| number of dungeons and adventures. You could | | | | Maybe the next time somebody comes out with |
| designate how many levels, what kinds of | | | | Dungeon Hack they'll do a better job of it. |
| monsters and treasures and a number of other | | | | |