Pokemon Cultural Impact

Pokemon have had a very important culturalsuccesses. As the television series grew in
impact in many countries where it has beenpopularity, so did Hasbro which surpassed its main
imported. In Japan, Pokemon became popular,competitor, Mattel, in 2000. The games were so
selling more than one million copies of Pocketpopular that Hasbro was unable to gather enough
Monsters in 1996. At the Tokyo Game Show intoys to satisfy demand. Wizards of the Coast
1997, players could get the Mew Pokemon byhad the same problem with the card game
downloading their games. The result was a queuecollectibles, and has sold over 50 million cards
that was 4 km, with some people campingbetween January and March 1999. As of July,
overnight before the show. Arriving in the United1999, Pokemon had generated more than $ 5
States, the Red and Blue versions sold more thanbillion.
200 000 units in two weeks, then continued to sellThe phenomenon also affected European
at an average of 800 000 units per month. Bothcountries, like France, where the Red and Blue
versions were the best games sold by Nintendo.versions were the best-selling games of 1999 and
At that point in time they were the best-sellinga million copies of each were sold as of June
games in the history of video games. Pokemon2000, less than a year after its launch in France.
Pinball was the game released on Game Boy andThe animated series was broadcast in several
it sold even more quickly, with more than 262countries, including the United States, Australia,
000 units sold in 20 days. The series that wasJapan, and Canada.
distributed by Hasbro toys were also commercial