Table-Top Pandemic - An Interview With the Creator of the "Pandemic" Board Game

Finally take action against a Pandemic by playingthat fostered cooperation and discussion amongst
this award-winning game. I had a chance to askthe players-something lacking from a lot of games
the game designer/creator some questions thistoday. I did try to include educational aspects
month.where I could: the cities in the game all come with
1. How would you summarize the Pandemic gamepopulation statistics and the flags of their
for someone who hasn't played it before?countries, for example. I was delighted to hear
In Pandemic, players work together as a team toafterwards that friends of friends at the CDC
contain four deadly diseases that have broken outloved the game and that they started to offer it
across the globe. Players travel around the world,in the CDC gift shop. Although clearly it's not a
trying to keep the spread of infection in checkcut-and-dry simulation, it works well enough for
long enough to discover the four cures needed tothese folks.
win the game. Players each have a special role4. What was your reasoning behind making it a
(including Medic, Researcher, Scientist, Operationsco-operative game?
Expert, and Dispatcher) granting special abilities toSince I'm an independent game designer, I can
contribute to the team. If the players cooperate,design the games that I find the most interesting
play to their strengths, and manage their timeand select the target audiences myself. In this
well, they can hope to rescue humanity. If not,case, my muse was my wife Donna. I set out to
the world will be overrun by disease and thedesign a game that I could play with her and our
players will all lose the game.friends where I wouldn't feel the need to
2. What triggered the idea to come up with theapologize when explaining it (due to its complexity)
Pandemic game?and one in which we'd all feel good about after
I was interested to see if I could design aplaying, win-or-lose. Cooperative games are great
cooperative game where the players would havein that regard: if the team wins, there's high-fives
to fight against the game instead of each other.all around but if the team loses, they can always
Diseases seemed like an ideal candidate for aplay again. No egos are on the line and if a player
frightening and seemingly sentient opponent foris having trouble with the rules or with a strategy,
the players to battle. I came up with the seeds ofthe others can help him or her out since it's part
the idea while out on a walk with my daughter.of the game.
When I returned home, I cobbled together aThe feedback on the game in this regard has
rough prototype with a few sharpies and abeen overwhelmingly positive. Many people have
standard deck of cards. In the earliest versions,reported having really positive bonding
players could use cards to travel around the worldexperiences playing with their spouse, family, and
or could collect and meld cards to discover cures.friends.
Through experimentation, I discovered the rules5. Do you find that sales or general game
for creating hotspots on the map and wasawareness is increasing because of the H1N1 virus
hooked: I knew I had the seeds of a good game.outbreak?
3. Did you study any real Pandemic plans to getYes, I saw a definite bump in discussions about
any ideas?the game online after all the press over H1N1 and
I didn't. In previous games I've done research toI have to imagine that sales increased as a result.
inform the game play and thematic elements. For6. What kind of response has your game had
Pandemic, I primarily concentrated on what waswithin the Business Continuity/Pandemic Planning
fun and what felt right. I then played it withcommunity?
hundreds of players who helped contribute ideasI've been encouraged by reports from friends and
which helped me shape the game to fit commonread session reports online about people in the
mental models of how diseases and players in aPandemic Planning community enjoying the game.
game like this should operate. This was moreIn fact, I based the artwork for a new card (the
important to me than having a technically correct"Epidemiologist") on a photo of a CDC employee
simulation that didn't inspire play.who is a particular fan. The card will be in the
My primary goals were to create a game thatgame's expansion, "Pandemic: On the Brink" that
was easy to learn, approachable by non-gamers,will be out in August of 2009.