| When children are in Kindergarten their parents | | | | address concepts that are recommended for |
| minds often turn to their future. Will they be a | | | | aptitude at this level. |
| doctor, lawyer or earn some real money and | | | | Such concepts include:o Pre-reading Readinesso |
| become an internet marketer (that last bit there | | | | Simple Word Identificationo Basic Vocabularyo |
| was a joke). But seriously, education is a life-long | | | | Shapeso Colorso Rhyming conceptso Counting |
| experience and invariably the more people enjoy | | | | 1-10o Ordering and Sequencingo Telling the time |
| their learning, the more they will learn. | | | | Like any other educational software, kindergarten |
| Games have always been one of the most | | | | computer games should also have the ability to |
| reliable ways to teach new skills, right from early | | | | adjust the learning level of the program to suit |
| times to the pre-computer era games have | | | | your child. While the above concepts are a guide, |
| taught many things including social skills, literacy | | | | not all children learn the same things at the same |
| and numeracy. In contemporary society | | | | time and no child should ever be made to feel like |
| computers are so prevalent that it is accepted | | | | they are "failing" if they cannot understand a |
| that children will learn how to interact with them, | | | | concept that is "meant" to be learnt at their level. |
| and invariably be better more adept with | | | | Children are not carbon copies of each other and |
| computers than their parents. Introducing kids to | | | | intelligence comes in many forms, great learning |
| computers via educational pc games is a great | | | | software should reflect this. |
| way for them to learn about computers and learn | | | | If you are unsure of where to start, take a look |
| from computers. | | | | at software from companies like Jumpstart and |
| Good software teaches familiarity with computer | | | | The Learning Company. They have been in the |
| hardware, such as keyboard and mouse, while | | | | business for a long time and have refined their |
| providing a friendly and engaging environment to | | | | programs to make them user-friendly and |
| learn other traditional scholarly skills. Even at this | | | | informative. |
| early age, kindergarten computer games should | | | | |