| Immense destruction, beautiful graphics, and a | | | | a crater. |
| chillingly plausible storyline. You want this in a | | | | As I said, multiplayer is where WiC comes into its |
| Real-Time Strategy game? Massive | | | | own. Most servers are dedicated, not personally |
| Entertainment's World in Conflict delivers all this | | | | hosted, so there are always servers to be played |
| and so much more. World in Conflict (WiC) takes | | | | on. When you enter a server, you can choose |
| place in 1989, after the Cold War turned into | | | | between the US/NATO or the USSR, and also a |
| World War Three. The single player plot puts you | | | | certain role. Multiplayer revolves around fulfilling |
| in control of a company of American troops | | | | your role, choosing from infantry, armor, air, and |
| trying to control a Soviet invasion of Seattle. I | | | | support. Infantry and armor are self-explanatory, |
| won't go into the story too much, but it is | | | | air allows you to control helicopters, and support |
| excellent, and more than once gave me | | | | gives you powerful artillery and anti-air units. |
| goosebumps. However, multiplayer shines above | | | | Different game types are also available: |
| even that, making for a very well-rounded game. | | | | domination, which is taking more control points |
| WiC deserves its title of 2007 Strategy Game of | | | | than the enemy; assault, where one side attacks |
| the Year. | | | | the other's control points and then switches to |
| Single player puts you in the role of a Lt. Parker, | | | | defense on the same map; and tug-of-war, |
| just as the Soviets invade Seattle. The campaign | | | | where one team must take a row of control |
| is of average length, but involves good mission | | | | points to push a frontline forward. The level of |
| variety. WiC is not so much a typical RTS, with | | | | destruction is unprecedented, with up to 16 |
| no base-building or resource management. Instead, | | | | players throwing in dozens of air and artillery |
| the player gets a set amount of reinforcement | | | | strikes upon the beautifully rendered scenery. |
| points, which can be used to bring in different | | | | Tactical nuclear weapons are also seen |
| units. Once units are destroyed, their points | | | | occasionally. |
| eventually return to the pool, allowing you to | | | | I will not lie; when I first saw WiC I was not |
| repurchase additional units. Most units also have an | | | | overly excited, because it did not seem to reach |
| offensive and defensive ability, giving them an | | | | the veteran RTS player. But after playing it for |
| extra push when needed. The other big point to | | | | many hours, I can tell this will be one of my all |
| the game is Tactical Aid. As you fight the enemy | | | | time favorite RTS's. I love the story, I love the |
| and take over control points, you gain TA points, | | | | multiplayer, I love the graphics, and I love the |
| which can be used for radar scans, artillery | | | | gameplay. This is simply an awesome game. If |
| barrages, and airstrikes. It is extremely fulfilling to | | | | you are looking to get into the RTS genre, then |
| watch your artillery fall upon the enemy forces, | | | | this is a great learning game for beginners. If you |
| or watch them walk right into your tank buster's | | | | are an RTS vet and looking for something more, |
| line of fire. All portrayed in the most beautiful way | | | | then WiC will deliver its great content in good |
| I have ever seen in an RTS, with every object | | | | fashion. I highly recommend World in Conflict, and |
| being destructible, and every artillery round leaving | | | | will be playing it for time to come. |