| Online Games - The Evolution | | | | the people could collect games cartridges for one |
| Now we see thousands of people playing online | | | | base unit instead of having bulky game console |
| games such as tetris, ping pong, mario bros, | | | | systems. |
| super mario etc for free but despite its history | | | | The 80s - some pause before the storm |
| dating back to 1970s, for most people online | | | | 1980's saw growing craze for the video and |
| gaming began with the explosion of Internet in | | | | computer game craze, but online gaming wasn't |
| 1993 and with the advent of Doom and Warcraft | | | | on the horizon yet. New games with better sound |
| sometime in 1994 or 1995. This got further boost | | | | and graphics were introduced and gained |
| with publishers starting to add Internet | | | | popularity. Pole Position and Pac-man were two |
| connectivity to computer games in 1994-95. | | | | that achieved big popularity. It was during 1980's |
| The media, in fact, have themselves been | | | | when Nintendo introduced its first gaming system. |
| ignorant about online games history. As far as | | | | The 90s - revolution begins |
| they are concerned, online gaming just | | | | The 1990's saw the phenomenal growth in both |
| coincidentally happened when their advertisers | | | | popularity and technology mostly because of the |
| started producing Internet-capable games. But it | | | | rise of 3-D and multimedia. |
| isn't so… | | | | Myst, the intellectual adventure game introduced |
| Early Years of development | | | | gaming on the CD-ROM format. Fancier 3-D |
| In early 1950's a college student created a game | | | | graphics hardware made FPS (first person |
| much like Tic-Tac-Toe for a class project to be | | | | shooter) games such as Quake possible. |
| played on dinosaur computers of those days | | | | The late 1990's saw the exponential growth of |
| complete with cathode ray tubes for the screen | | | | the Internet, MUDs (multi-user dungeons) which |
| display. The 1960's had MIT students | | | | made online games wildly popular. New and |
| programming a game called "Space war" that | | | | improved graphical interfaces had people all over |
| could be played with two people over a primitive | | | | the world playing against each other not only in |
| network. The late 1960's brought the first "real" | | | | FPS games but also in real time strategy games |
| video games like table tennis and shooter games. | | | | (RTS games) as well as third person games like |
| The 70s - the game begins | | | | Grand Theft Auto. |
| Serious online gaming began with the first | | | | This was also the period when websites started |
| interactive online game called ADVENT. In fact | | | | offering online games such as tetris, ping pong, |
| networked gaming got conceptualized with | | | | mario bros, super Mario, and other free online |
| ADVENT. Networked gaming had users playing | | | | flash games and non-flash based games free for |
| against each other within an online fantasy world. | | | | playing after registering with them. This really |
| The first networked game was called Mazewar, a | | | | pushed online gaming into the popular psyche. |
| game which involved networked players traveling | | | | The 21st Century - world is just a playground |
| through a maze and attempting to kill one | | | | Early years of the 21st century were dominated |
| another. | | | | by the DVD-CD-ROM. It has changed the way |
| Next came the interpersonal interaction in a | | | | online games are played. The latest gaming |
| multi-player environment. The first such game | | | | systems such as Sony's play station and |
| was called DUNGEN. DUNGEN had players | | | | Microsoft's X-box have networking capabilities to |
| competing against one another to complete a | | | | enable people play with each other in real time |
| series of quests. DUNGEN provided with new | | | | from all over the world. Exponentially growing |
| settings and players each time the user logged on. | | | | broadband internet services have made playing |
| The late 1970's saw the start of video game | | | | these online games possible in true sense of the |
| craze with more and more households getting | | | | word. |
| computer savvy. As a natural corollary, people | | | | The only drawback to the constantly evolving |
| started writing their own games for the home | | | | technology for online games is that what you buy |
| computers. These programming hobbyists traded | | | | today might become obsolete by the next year. |
| and sold these home-grown games in local | | | | Luckily, for the serious gamers, the resale |
| markets. | | | | industry for these online games is huge. This |
| Other changes in the 1970's were home gaming | | | | resale industry is just another element to the |
| consoles which used game cartridges. That meant | | | | ever-changing history of online game. |