The World Within Or Online Multiplayer Games In Depth

For most of the 20th century, life used to beeither one on one or in teams of up to 4 on 4, or
rather simple for most people. There was school,play others in pre-arranged teams. As in FPS
college, work, retirement. Along with that you hadgames, there are also clans in Warcraft, which in
hobbies like cars, bowling, or gardening. Thethis case are even explicitly supported by
former was more or a less of a chore, the latterBattlenet. This and the very immediate visibility of
the fun stuff you did in your free time, usuallysomeone's skill level (basically, his win/loss ratio)
together with local friends from the samegives rise to much competition between dedicated
neighborhood. This was basically the same as aplayers for the top ladder (ranking) spots. Unlike
thousand years ago. For a few lucky people thegeographically uniform games like Counter-Strike
two areas overlapped and they could do the stuffwith tens of thousands of servers, Warcraft has
that they liked as their main job.Now, in the lastjust a handful of large servers, each for a certain
10 years of the 20th century, as well as in thearea of the world (e.g. Americas, Europe, Asia).
first few years of the 21st, this has beenInterestingly enough, most strategy games are
changing rather dramatically. The reason is thedominated by Asian, especially South Korean,
rapid technical progress, both in the wide areaplayers, where online multiplayer games have
network and computing power areas.been a very major part of the culture for years
Contemporary hardware can animate veryalready. The professional South Korean Starcraft
detailed and realistic graphics fluently, and transferand Warcraft tournaments are major events with
data on the movements and actions of hundredshundreds of thousands of live spectators, played
of objects and characters around the world inon an extremely competitive level, and
milliseconds (although, unfortunately, the speed ofbroadcasted on TV, and the top players have
light still remains a limiting factor). This has led topractically celebrity status and incomes in the
an explosion in the availability and quality of onlinesix-figure range and higher.Since the popular
games, with the newest generation likestrategy games are usually also just round-based,
Counter-Strike and World of Warcraft becoming athere is not very much room for social interaction
phenomenon no longer limited to any particularapart from an occasional chat. Strategy players
social class, but rather an all-encompassing culturalare probably a bit older than FPS players on
element in the industrial countries.Increasingly,average, mostly between 16 and 35 in the
parents find that their children spend a lot of timeWestern societies.Massively Multiplayer Online Role
playing some of those games, and more andPlaying Games MMORPGs are the final and by far
more people come in contact with them. Thisthe most complex group in our classification. They
leads to people wanting objective information,are something like little worlds within themselves,
which is in practice not easy to obtain. Mostoften resembling scaled-down copies of the real
articles about these games are either written byworld, yet different as well. The two leading
rather clueless journalists who have never orMMORPGs as of the time of writing are probably
hardly played the games in question and thereforeWorld of Warcraft (WoW) and Final Fantasy XI
mainly focus on scandalous negative side effects,(FFXI) , each with millions of active players
or by enthusiastic fans who dive deep into theworldwide. The distinctive difference between
technicalities and don't mention the real worldMMORPGs and the other kinds of online
consequences much. This article tries to bridgemultiplayer games is that RPGs are not
the gap - it describes the currently mostround-based, and do not have a time limit or any
important types of online games and looks inspecific goal to achieve. They are just there to be
detail at the social relationships behind them. Theexplored along (or sometimes against) other
authors have been longterm players for yearsplayers. The key concept is that each player
and therefore hope that they can address thechooses a single virtual avatar which is at first
issue in considerably greater depth and detail thanrather weak (low-level) and starts in some safe
most journalists (however, you won't find detailedbasic area of his choice. The current MMORPGs all
technical facts here since it is not in scope of thisoffer a rich palette of races and locations to start
article).There are basically three main types ofwith. Usually, to be able to explore the world, the
multiplayer online games:First-person shooterscharacter must be made stronger, which is
(FPS) where the player sees everything through atypically achieved by killing some kind of virtual
(usually temporary, just for the online session ormonsters repeatedly, at low levels usually alone,
less) character's eyes and his gun's barrel. Thislater in a group. You can also do "quests" - tasks
category still remains predominant in totalgiven to you by an in-game character - for
worldwide player numbers (according to Valve,various rewards and with various degrees of
Counterstrike is currently still the most populardifficulty.Current MMORPGs are very large and
online multiplayer game). Some of the otherhighly complex. Even fully exploring their worlds
examples include Quake, Unreal Tournament, andcan take years, and trying out all the playstyles
Doom3.Strategy games are the the second mainand options is almost impossible. There are lots of
category. Usually similar to FPS games in thedifferent strategies for doing quests and winning
round/session-based style of play, in these gamesdifficult battles, and organizational and
the player usually does not have any single entity,managemental skills become essential in major
but rather commands a number of troops ofconflicts where sometimes hundreds of people
some kind against other human opponents. Thereare involved at once. Those large-scale groups
are also various options where one can both playalready resemble something like real-world armies,
with other humans against the computer etc.with a defined command structure and squads
Games of this kind include Starcraft, Warcraft III,with some special tasks each. This is something
Age of Empires and many others.The last group,entirely new - nothing of comparable scale and
the MMORPG (Massively Multiplayer Online Rolecomplexity has been there until just several years
Playing Games), is the area which popularity hasago - and the scale is likely to become ever
really exploded in the last few years. Here, thegreater.An impressive fact is the extreme
player obtains a permanent character (or entity)internationality of MMORPGs. A little less obvious
or several which can evolve and be equipped withwith WoW, since it is also Battlenet-based and
various gear, and undertakes adventures in auses the regional server concept, it is highly
large world full with other players. This is probablyapparent with Final Fantasy XI, which does not
the most promising group since it resembles thedistinguish any regions - each of its servers has
real world most, and it has also been the fastestpeople from the entire Earth. Most players come
developing recently. The currently most prominentfrom Japan (where the game originates from),
games in this category are World of Warcraft,many from the US and Europe, but it is possible
Final Fantasy XI, Guild Wars, Everquest II andto meet people from too many countries to list
Lineage II.FPSIn first-person shooter games, thehere, almost every corner of the world being
basic principle is simple. Shoot or be shot, kill or berepresented. An interesting side effect is that one
killed. Starting with the original Castle ofcomes in contact with numerous cultures and
Wolfenstein and Doom, these games havecustoms and many different languages. Some
developed to a level of frightening realism mainlyanecdotal stories from the authors' own
for men living out their ancient predatory andexperience include a maid coming in to clean an
fighting instincts (according to some surveys,Egyptian player's room at the wrong time, relaxed
there are about 10 times as many male asMoroccan players sipping on a water pipe in an
female players in average FPS games). One ofInternet cafe while playing, and a Canadian PhD
the recent milestones in this category, Doom 3 isstudent surveying the attitudes of gamers for her
a game which is psychologically scary even tothesis work.Another positive thing about
adult men with the highly detailed and realisticMMORPGs is that they encourage making friends
monsters suddenly attacking from dark corners.and teamplay very much. It may be possible to
However, once these games take to the onlinedo a lot alone (although not in all RPGs), but a
multiplayer stage, their focus shifts a little. Thewell-matched group can do much more.
goal is no longer to scare the pants off the loneTherefore, social skills like making contacts and
player in his dark room, but rather to provide akeeping them are substantial in MMORPGs. Since
fun platform for competition between manythe player is hidden behind his avatar, the
players of different skill. The most popular onlinethreshold to approach someone you don't know is
game in this category is still without doubta lot lower than in real life, which makes them a
Counter-Strike - a game which has received muchgood playground for shy people. The authors
negative fame because of various schoolknow of several real-life relationships that initially
shootings done by Counter-Strike players, yet stillstarted with the players liking each other in the
remains a highly captivating pastime for millionsgame and then finding out they liked each other in
worldwide. It is a fan modification of Half-Life, areal life as well. Of course, the chance for a
Valve game, and a team game in its core: onemess-up is much higher here as well - after all in
team is the "terrorists", the other thereal life it's unlikely you date someone who looks
"counter-terrorists", and the play is round-based:cute for a while, only to find out he's a chain
at the start of a round, each team membersmoking guy in his 30s. However, still, interestingly
receives an identical (except for clothing) avatar,enough, MMORPGs are relatively much more
picks some weapons, and the the two teamspopular with women when compared to FPS or
clash in combat until either a bomb is placed orstrategy games. That is probably because there's
everyone of one team is dead (there are alsoa lot of social interaction within them - you make
variations like "capture the flag" etc).There arefriends who you see and adventure together a
numerous reasons for the massive popularity oflot, and there's a lot of talking and personal
Counter-Strike. The game rounds are short-terminformation being exchanged - something almost
in nature and don't require much time. It isentirely missing from most other multiplayer
comparatively realistic - weapons existing in realitygames.The clan idea from FPS and strategy
like the M-16 or AK-47 are used in the game, andgames is even much more emphasized in
even one shot may be enough to kill. Also, it isMMORPGs. Guilds in WoW and linkshells in FFXI are
easily accessible - almost everyone can install andmajor social entities, with their members meeting
run a Counter-Strike server, and there are manyeach other daily for years. The real-life meetings
thousands of them in the world online at anyof large guilds or linkshells are worldwide events,
given time. Although the basic game does not leadwith people coming together from many different
to social interaction deeper than a quick chat, theplaces. Linkshell friendships sometimes last for
grouping of people around some specific favoriteyears. On the downside, this means that one can
servers and the wish to play better, whichget hurt as well in the game - a fact that many
inevitably requires solid teamplay, has led to thepeople unfamiliar with the whole phenomenon
phenomenon of so-called "clans", or dedicatedoften fail to understand. "It's just a game", they
player groups, which usually have their ownsay. On the one hand, they're right. Yet on the
server where they train. A competitive clan willother hand, if it is possible to make new friends
usually have requirements for people wanting tothrough these games, who become real-life
join - a certain skill level, or some minimumfriends as well, one should realize that it is quite
playtime - and most serious clan players play atpossible to get friendships broken by them as
least several hours a day. Dedicated clans will alsowell, for instance when being disappointed by
sometimes meet in real life to discuss strategiespeople one had trusted. This is also something
and generally have fun, which is not muchalmost unique to MMORPGs - there has never
different from most other groups of people withbeen so much reality in a virtual world before.
similar hobbies, like e.g. stamp collectors or RCTalking of that, one should mention another
model builders. Since many servers are regional,peculiar aspect of those games - the equipment
mostly there are same-country and often evenhunting. As the avatars are the same (or similar)
same-neighborhood people on the same server,for everyone, the gear or equipment that a
which of course makes meeting in real life easierplayer has basically measures his social status,
as well.The picture is roughly comparable in themuch like a car or money in real life. Players with
other FPS multiplayer games like Quake 4 andvery rare, "godly" gear, are admired and envied
Unreal Tournament, with the main differenceby many people with regular equipment. Since
between that the latter are less realistic andthat is something most people like, and, as
include sci-fi weapons like laser guns and such.mentioned, the thresholds for doing things are so
They are also typically much faster, with franticmuch lower than in real life, many nasty things
movement (means, being hard to target) beinghave been done in order to obtain gear. Again,
highly important to survival, which is a concepthere the RPGs are almost like a mirror of real life,
rather different to Counter-Strike wherecondensing down the more hidden similar issues
sometimes the top scorers just sit in one placethere to a more compact and visible form. In a
with a sniper rifle. However, a thing common to allway, it is a pretty interesting experience and can
FPS, mouse control is highly essential. Skilled FPSteach one a lot about people. It just becomes
players develop extremely good mouse controlclear much faster who is worth what. A related
(conventional mice no longer being good enoughtrait of these games is the emerging RMT (Real
for them led to the development of a whole newMoney Trade) industry, which basically thrives on
segment of gaming mice) and have reaction timesselling virtual game money and items for real
below 0.1 seconds. The numerous stress peaksmoney, and for some games has reached
and drops, lack of time between rounds, and therevenues comparable to the per capita gross
frantic gameplay often leads to additionalnational products of European countries. Here one
addictions, though - many of the hardcore FPScan see the blurring of the distinction between
players are chain smokers, fast-food eaters,work and playing - many people don't play for fun
coffee addicts, or all of it combined. There areanymore. They earn money by "camping" (sitting
worldwide tournaments held for most of theat the same spot all day) special monsters and
established FPS, and the current champions areselling the dropped items. It turns out it is possible
mostly from Europe or the US.Strategyto earn sizable amounts with that - more than a
gamesThe picture is a bit different with strategyregular hard job in some countries would pay.To
games. Usually they are less frantic and leavesummarize, online multiplayer games are a very
much more room for logical thinking (of course,large and ever increasing phenomenon. Very
the classic board games like chess or Go alsoaddictive, and easily able to occupy a player for
have major online playing facilities nowadays, butyears, they are perhaps becoming the major
they cannot really be called multiplayer gamesmodern escape-from-reality tool of the next
since there is little to none team aspect, it's justgeneration. Certainly, they have their drawbacks,
one-on-one most of the time). A typical exampleand not too few. However, if seen as an
is Warcraft III, which is the most recent in thealternative to TV, MMORPGs are definitely more
Warcraft realtime strategy game series byworthwhile, in the authors' humble opinion.The
Blizzard. It is played on the so-called Battlenet, aauthors are experienced gamers and alongside
major online gaming hub by Blizzard, which alsowith their work as co-founders of a web design
serves other strategy games like StarCraft. Inand development company ( still enjoy an
Warcraft III it is possible to play both randomoccasional round of play.
opponents matched to you approximately by skill,