Addiction to Online Games - And How to Cure It

"When players of massive multiplayer onlineinterest in anything that happens outside of their
roleplaying games (MMORPGs) talk about ""deathgame worlds. A successful anti-addiction strategy
penalties"", they refer to the resources they losethus has to come from within.One possible
when the character they are playing dies. Usuallysolution was unintentionally described over a
this can be anything from invested time, itemshundred years ago: ""There are only two
they acquired in long play sessions or their virtualtragedies in life: one is not getting what one
currency. Recent games, like World of Warcraftwants, and the other is getting it "" Oscar Wilde
(WoW) avoid that penalty in order to make themight have got it dead on for online gamers.
game ""more fun"". Unfortunately it's not as easyConstantly struggling in their virtual world to get
to remove real casualties that result from thosebetter equipment, more money and a higher level
games - from suicides of addicted players toand looking for a way to advance faster, online
parents who neglect their children to the pointgamers are usually trapped in a vicious cycle. But
they starve while they are playing World ofwhat happens if those challenges become
Warcraft.Not all stories of excessive play end thatobsolete? If they simply achieve those goals
bad, but the extent of the problem is beingwithout effort? What if you can cheat?Single
underestimated. Those high profile cases areplayer games have cheat codes, allowing you to
certainly the saddest examples of what can resultbypass any difficulties of a game with a few
from excessive play. But in regards to the people""code words"". Everyone who used a cheat code
who are affected by serious online gamingin a game knows, that from there on the hours
addiction, they represent only the tip of theof entertainment are numbered. It is simply no
iceberg. What goes unnoticed are the thousandslonger of interest to invest your time since all
of stories of players who get involved in an onlineachievements have become meaningless.
game to the point that they seriously neglect orFortunately for addicted players, this also holds
even abandon school, work, friends and families.true for online games. Only, there are no cheat
There are no statistics on the depressions thatcodes. What there is though, are unintentional
result from extensive immersion in virtual worlds.flaws, glitches and bugs in the games. If you
There are no statistics showing how manyknow them, you can skip difficult parts, get
careers have been destroyed this way. There arerewards with ease and cut down on the time
no statistics showing how many divorces this hasinvestment significantly. Swimming in virtual
caused.As one of the oldest MMORPGs, Everquestcurrency after a few mouse clicks tends to
is still very popular with around 450,000remove the incentive to ever spend hours again,
subscribers. A google search for ""everquesttrying to get it.There are sites that specifically
addiction"" returns 234,000 results. But it getsresearch those loop holes in order to outwit the
worse: Final Fantasy XI currently has 650,000game companies. Depending on the game
players and it's still growing fast. Number ofsomeone is addicted to, they can find help. For
results returned for ""final fantasy xi addiction""?Everquest, Final Fantasy XI and World of
2,140,000. That's 10 pages for every singleWarcraft exploits are by now freely available
gamer. While not all of them are directly relatedthrough a simple google search. If you want to
to cases of addiction, it certainly shows thehelp someone, compile a list of those sites.
importance of the issue. If for every player of aAlternatively you can use the resources provided
game, ten feel compelled to discuss a possiblebelow:-
addiction, it's a phenomenon that has to be taken-
seriously.There are also signs in the offline world-
that this problem is existing and growing. In July-
2006, the first detox center for gaming addicts in-
Europe opens in Amsterdam. More than 20-
players have already been enlisted in the 8 weeks-
program. They range from 13 to 30 years of-
age, showing that this is not something that only-
happens to teenagers. In Canada and the US- addicted players to those resources - chances
there are already multiple clinics and even in Chinaaren't bad that they end up curing themselves.
a facility has opened already.Families and friendsEven if the addict won't stop playing instantly,
of affected players are often at a loss as to howmaking the game less attractive for them will help
they can help them. Addicted players will oftenyou with your future efforts when you're offering
react disinterested or even aggressive whenhelp.Unorthodox problems ask for unorthodox
confronted with their behavior. They becomesolutions. If you know somebody who is trapped
socially isolated, no longer accessible to personsin a virtual world, why not give it a try?
that used to be close to them and tend to loose