| A recent online survey of PC gamers has
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| | do something else that they think is more
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| revealed that "The Sims" is one of the
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| | important, just like real people. For
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| most popular and best-selling games of
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| | example, you may want to make them go to
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| all time.
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| | the supermarket or visit a friend, but if
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| Electronic Arts, distributors of the
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| | their energy level is too low, the Sim
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| game, announced that the virtual-life
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| | may just decide to sleep instead to build
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| game created by Will Wright and Maxis,
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| | up his energy reserves.
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| has sold over 7 million copies worldwide
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| | The game calls for players to make
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| (2002) to dethrone Myst as the
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| | decisions for their Sim characters about
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| top-selling computer game of all time. If
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| | personal development (such as adding
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| you combine The Sims with all its
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| | specific activities like exercise and
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| expansion versions, The Sims series will
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| | reading to enhance creativity, and
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| have accounted for more than 13 million
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| | logic), personal hygiene (how often he
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| sales worldwide.
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| | must clean the house, do the dishes or
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| The Sims was first released on February
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| | take out the garbage), personal finances
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| 4, 2000 and, since then, seven expansion
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| | (what kind of job does he take on and how
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| packs and a sequel, The Sims 2, have been
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| | does he spend his income), eating, and
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| released.
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| | sleeping.
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| The great appeal of the game is that,
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| | Let's say the Sim does not have enough
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| instead of meeting a set of objectives,
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| | eat or sleep, or has not created a
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| players engage in a fully interactive
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| | healthy environment, they could get sick
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| environment and are encouraged to make
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| | and die. If the Sim does not have enough
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| choices about everyday living. It is up
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| | recreational activities, his fun level
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| to the player to decide how he wants to
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| | bar falls and he becomes depressed (but
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| spend his "virtual day," with the only
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| | never to the point that he commits
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| real objective being how to organize his
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| | suicide).
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| time and activities to help him reach his
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| | Players also have control over how their
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| personal goals.
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| | Sim character relates with other
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| Like real people, Sims (which also refers
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| | characters. They can make their Sim a
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| to the virtual character in the game as
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| | nasty person who insults, slaps or even
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| well as the game itself) have a certain
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| | attacks other Sims, which usually means
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| amount of free will, which means they can
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| | they get insulted, slapped and attacked
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| choose to ignore a player's commands and
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| | in return.
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